Gott nytt år!

Gaming Moms är ju ett projekt som tillkommit efter många års avsaknad av studier om andra grupper än tonåringar och barn, med särskilt fokus på spelande mammor. De senaste året har det börjat skymtas undersökningar, “surveys” med mera, som intresserar sig för de tidigare osynliga äldre spelarna, även kallade “gray gamers” på engelska. Jag svänger här till en svensk variant och kallar dem “silverspelarna”. En forskningsstudie gjord i Tyskland publicerades just i Games & Culture (Dec. 2008). Titel och abstrakt finner ni här nedan.

Artikeln nämner inledningsvis “Grandma Hardcore” som är en 74-årig kvinna som blivit smått berömd i USA för sitt datorspelande, såpass att hon får göra datorspelsrecensioner för MTV. Hennes barnbarn bloggar om hennes spelliv sedan 2005. En spelmamma som heter duga!
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Happy New Year!

Gaming Moms is a project born out of a lack of studies of player groups other than teenagers and children. The past year we have seen a rise in surveys and studies paying attention to the previously invisible groups of players, the older or “gray gamers”. One of these is an interview study performed in Germany recently published in Games & Culture (Dec. 2008). You will find the title and abstract below.

The article mentions “Grandma Hardcore”, a woman of 74, who has gained a bit of fame in the USA even hired by MTV to do gaming reviews. Since 2005, grandchild keeps a blog documenting her gaming life . Now, there’s a gaming mom to reckon with!

RESEARCH ARTICLE:
The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers by Thorsten Quandt Freie Universität, Berlin, Germany; Helmut Grueninger, University of Munich, Germany; Jeffrey Wimmer, University of Bremen, Germany.

The market for adult computer gamers is growing considerably. However, there are nearly no empirical works that are primarily focusing this age group.Therefore, there is an urgent need for explorative studies on these gamers. In a qualitative in-depth interview study with 21 gamers aged between 35 and 73 years, this article describes their gaming careers, the integration of gaming into their everyday life, and aspects of social interaction within real and virtual life. Overall, the findings of this study sketch a lively picture of adult players. Many of the interviewees show a very strong interest in the social aspects of gaming. However, gaming can put some strain on their family life, and many older gamers feel that their partners and peers regard their hobby as being inappropriate for their age. Still, most of the interview partners successfully manage to combine occupational and private duties with their gaming activities.

Keywords: adult gamers; gaming careers; everyday game use; social gaming;qualitative interview study

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